How Rare Is a 60% Lich? Understanding Its Rarity and Significance

Just last week, I was deep in a heated discussion with a fellow gamer about the rarest drops in our favorite fantasy RPG. The conversation inevitably veered towards the mythical “60% Lich,” a legendary item whispered about in hushed tones on forums and in late-night chat sessions. Many players, myself included, have spent countless hours grinding for powerful gear, but the concept of a 60% Lich felt almost like a folklore tale. So, how rare is a 60% Lich, really? To put it simply, a 60% Lich, in the context of many popular fantasy role-playing games, is exceptionally rare, bordering on the statistically improbable for the vast majority of players. It’s not just a matter of a low drop rate; it often involves a confluence of highly specific conditions that make its acquisition a near-legendary feat. The term “60% Lich” itself is often used as a placeholder for an item or outcome that possesses an incredibly low probability of occurring, sometimes even tied to a specific percentage chance within the game’s mechanics.

The Elusive 60% Lich: Defining the Unobtainable

Before we delve into the “how rare” aspect, it’s crucial to understand what a “60% Lich” might represent. In the realm of video games, especially those with complex loot systems and random number generation (RNG), items or events are often assigned probabilities. A “60% Lich” could refer to several things:

  • A specific item drop: This could be a piece of armor, a weapon, or a crafting material with a reported 60% chance to drop from a particular enemy or boss. However, in most game design, a 60% drop rate is actually quite high for a truly *rare* item. The term “60% Lich” more likely refers to a hypothetical, ultra-rare scenario where something has a *very low* chance, and “60%” is used metaphorically or as a misremembered statistic, perhaps indicating a 0.06% or even a 6% chance that feels like a 60% impossibility due to how often it fails to occur.
  • A specific game mechanic or event: It might signify a rare in-game event that has a 60% chance of triggering under very specific circumstances. For instance, a special world boss might spawn with a 60% chance, but only if certain obscure conditions are met. Again, the “60%” here often feels like a daunting hurdle rather than a favorable probability.
  • A community-generated term: Often, in gaming communities, specific terms emerge to describe incredibly rare or difficult-to-achieve things. “60% Lich” could be one such term, where the percentage might not be literal but rather represents a perceived near-impossibility, much like a mythical creature. The “Lich” part of the term itself suggests a powerful, undead entity, often associated with high-level challenges and potent rewards.

My own experience mirrors what many players find: the items or events that are truly legendary are those that defy easy acquisition. I recall spending weeks, literally weeks, trying to get a specific legendary sword in an online game. The drop rate was advertised as 1%, and even that felt astronomical. The idea of a 60% Lich, if taken literally as a high probability, would suggest something far more common than the legendary items people chase. This leads me to believe that “60% Lich” is likely an expression of frustration or a humorous exaggeration of a *very low* probability, perhaps even one that is often misunderstood or misquoted within the player base.

The Mechanics of Rarity: Why Things Are So Hard to Get

The rarity of in-game items or events is not arbitrary. Game developers carefully craft these systems to ensure player engagement, progression, and a sense of accomplishment. Several factors contribute to how rare something can be:

  • Drop Rates: This is the most straightforward factor. Developers assign a percentage chance for an item to drop from a specific source. For truly rare items, these percentages are often fractions of a percent (e.g., 0.1%, 0.01%, or even lower). A “60% Lich,” if it referred to a literal 60% drop rate, would be incredibly common, not rare at all. This strongly suggests the term is metaphorical or based on a misinterpretation.
  • Rarity Tiers: Games often categorize loot into different rarity tiers: Common, Uncommon, Rare, Epic, Legendary, and sometimes Mythic or Ancient. An item with the rarity of a “Lich” would likely fall into the highest tiers, meaning its base drop rate would already be extremely low.
  • Conditional Spawns/Drops: Some rare items or events only appear under specific conditions. This could involve:

    • Killing a boss a certain number of times without taking damage.
    • Completing a complex series of quests in a specific order.
    • Being in a particular location at a precise in-game time.
    • Having a specific item in your inventory.
    • Interacting with an obscure object in the game world.

    If a “60% Lich” required such conditions *in addition* to a low drop rate, its rarity would skyrocket. The “60%” might then refer to the chance of triggering this rare event *after* all the prerequisite conditions have been met.

  • Personal Luck (RNG): Even with a defined drop rate, individual player luck plays a massive role. Two players can kill the same boss the same number of times, and one might get the rare item immediately, while the other might never see it, even after thousands of attempts. This is the frustration that often leads to terms like “60% Lich” – when your personal RNG feels like it’s working against you, a high percentage chance can feel like an insurmountable obstacle.
  • Server-Wide Events or Limited-Time Opportunities: Sometimes, the rarest items are tied to events that happen infrequently or are available for a limited time. The chance to even *attempt* to acquire a “60% Lich” might be incredibly scarce.

From my perspective, the term “60% Lich” most likely describes something that feels like a 60% *failure* rate for an event that is already incredibly rare. For example, imagine a boss that has a 0.1% chance to drop a unique item. If you have to fight this boss 1000 times to even *have a chance* at that 0.1% drop, and then the item itself is tied to another layer of rarity, that’s where the “60% Lich” concept, in its metaphorical sense, comes into play. It’s the feeling of being *so close* but constantly being denied, even when the odds might technically be in your favor on paper over an extended period.

Analyzing the “60%” in “60% Lich”

Let’s break down the “60%” and see how it could be interpreted in a gaming context, even if it’s often a misnomer or a figurative representation of rarity.

Scenario 1: A Literal 60% Drop Rate (Highly Unlikely to be the intended meaning of “rare”)

If a game genuinely had an item with a 60% drop rate from a specific enemy, that item would be far from rare. For instance, in a game where a common item might drop 90% of the time, a 60% drop rate would mean it’s still encountered frequently. This interpretation of “60% Lich” doesn’t align with the common understanding of legendary, hard-to-obtain items in RPGs. It’s highly probable that the term is not referring to a literal 60% chance of acquiring the item in a single attempt.

Scenario 2: A 60% Chance to Trigger a Rare Event (More Plausible Metaphorically)

Consider a scenario where a particular raid boss has a rare, one-in-a-million chance to spawn a “Lich” variant. However, before this Lich variant can even appear, there’s a preliminary event that has a 60% chance of occurring. If this preliminary event *doesn’t* occur (meaning there’s a 40% chance it fails), then the Lich variant has zero chance of spawning. In this case, the “60%” acts as a gatekeeper. Even with this 60% chance, the overall rarity is still dictated by the underlying minuscule chance of the Lich itself. The “60% Lich” might then refer to the frustrating experience of consistently failing to meet that initial 60% trigger, making the ultimate acquisition feel like a 60% impossibility.

Scenario 3: A Misinterpretation or Misremembered Statistic

This is, in my opinion, the most likely scenario for the term “60% Lich.” Players often discuss extremely rare items, and their perceived drop rates can become distorted over time. A player might have heard about an item with a 0.06% drop rate, or perhaps a 6% chance, and in the heat of discussion or frustration, it gets exaggerated to “60%.” The “Lich” designation signifies its extreme rarity and power, fitting the archetype of a coveted endgame item. The “60%” then becomes a hyperbolic representation of how infrequently it seems to drop for anyone, even those with high luck stats or who engage in hundreds of attempts.

Scenario 4: A Cumulative Probability Threshold

Perhaps the “60%” refers to the player’s personal success rate after a very large number of attempts. For example, if a player has tried 100 times and the item has a 0.1% drop rate, their cumulative chance of having *already received* the item is still very low. Conversely, the cumulative chance of *not* receiving it after 100 attempts would be very high (around 99.9%). The term “60% Lich” might be a player’s way of saying, “After all my efforts, my cumulative success rate is only 60% (or perhaps, my failure rate is 60% of the way to the ultimate failure).” This is a complex way to think about it, but it captures the feeling of persistent failure despite significant investment.

I’ve personally witnessed discussions where players argue vehemently about the exact drop rates of legendary items. Often, these discussions are based on anecdotal evidence rather than concrete data. This is why terms like “60% Lich” can persist; they resonate with the shared experience of extreme rarity and the perceived unfairness of RNG.

The Lich Archetype in Gaming: Why This Name?

The choice of “Lich” in “60% Lich” is significant. Liches are iconic figures in fantasy lore, particularly in tabletop RPGs like Dungeons & Dragons and video games derived from that tradition. They are:

  • Powerful Undead Spellcasters: Liches are typically ancient, malevolent sorcerers who have achieved immortality through dark magic, often by transferring their souls into a phylactery.
  • Endgame Bosses: In many games, liches serve as formidable antagonists, representing a significant challenge that players must overcome to progress or to obtain powerful rewards.
  • Associated with Rare and Potent Magic: Their lore is intertwined with forbidden knowledge and powerful artifacts.

Therefore, naming a hypothetical rare item or event “Lich” immediately signals its extreme value, power, and difficulty of acquisition. It’s a term that carries weight and evokes the feeling of facing a true legend. When combined with a percentage, even a metaphorical one like “60%,” it paints a picture of something that is *almost* within reach but constantly evades the grasp, much like a powerful, elusive magical entity.

Factors Contributing to Perceived Rarity vs. Actual Rarity

It’s important to distinguish between an item’s *actual* programmed rarity and its *perceived* rarity by the player base. Several factors contribute to this perception:

Player Experience and Anecdotes:

  • A single player might spend hundreds of hours without getting the item, leading them to believe it’s incredibly rare, even if the actual drop rate is higher than they think.
  • Conversely, a player might get an item on their first try and assume it’s not that rare, even if the average player would need dozens or hundreds of attempts.
  • Community discussions often amplify these anecdotes. When many players share stories of not getting an item, it reinforces the idea of its extreme rarity, regardless of the true statistics.

Game Design Intent:

  • Developers *intend* for certain items to be rare. This creates long-term goals, encourages repeat play, and fosters a sense of accomplishment when the item is finally obtained.
  • The rarity is often tied to the item’s power or desirability. A statistically “rare” item is usually one that offers a significant advantage or cosmetic appeal.

The “Grind” Factor:

  • Many games are built around a “grind” – repetitive actions performed to achieve a goal. The longer and more tedious the grind, the rarer the item feels, even if the drop rate is technically moderate. The “60% Lich” likely represents a situation where the grind *feels* disproportionately long compared to the perceived odds.

Confirmation Bias:

  • Players who are looking for a specific rare item are more likely to notice when it *doesn’t* drop than when it *does* drop for someone else. This confirmation bias can further inflate the perceived rarity.

Based on my observations, the “60% Lich” isn’t about a literal 60% chance of success. It’s a sentiment. It encapsulates the feeling of: “I’ve tried so hard, I feel like I *should* have gotten it by now, but the universe (or the game’s RNG) is conspiring against me, making it feel like I only have a 60% chance of *ever* getting it, or perhaps, that I fail 60% of the time when the odds *should* be better.” It’s a way to express immense frustration with an unfavorable outcome that defies expectation.

How to Approach Acquiring Ultra-Rare Items (The “60% Lich” Mentality)

While the “60% Lich” might be a mythical concept or a symbol of extreme frustration, the principles of acquiring ultra-rare items in games are very real. If you were to encounter a situation that felt like chasing a “60% Lich,” here’s how you might approach it, drawing from best practices in the gaming world:

  1. Understand the True Odds (If Possible):

    • Research: Look for official information from the developers, or data compiled by the player community through extensive logging and analysis. Websites like WoWHead (for World of Warcraft) or wiki pages for other games are invaluable.
    • Be Skeptical of Anecdotes: While player stories are important for context, don’t let them dictate your understanding of the odds. A single player’s bad luck doesn’t mean the drop rate is actually lower than reported.

    For example, if a game states a specific rare mount has a 1% drop chance from a weekly boss, that’s the number to work with. The “60% Lich” might arise when players *perceive* the drop rate to be much lower than 1% due to their personal experience.

  2. Optimize Your Attempts:

    • Efficiency is Key: If you need to defeat a boss 100 times for a chance at a rare drop, can you do it in 5 minutes per attempt, or 30 minutes? Streamline your process.
    • Gear and Build: Ensure your character is as powerful as possible to complete the encounters quickly and reliably.
    • Group Composition: For group content, optimize your team’s synergy and effectiveness.

    If the “60% Lich” scenario involves a specific mob that spawns in a certain area, map out the fastest routes to clear those areas and reset spawns.

  3. Maximize Your Opportunities:

    • Daily/Weekly Limits: Many rare items are tied to daily or weekly lockout mechanics. Make sure you participate in every eligible attempt.
    • Event Participation: If the rare item is part of a limited-time event, don’t miss it.
    • Alts (Alternate Characters): In many games, using multiple characters to attempt a lockout-limited drop can multiply your chances.

    This is crucial for anything with a weekly lock, like raid bosses. You don’t want to miss your weekly chance at that “60% Lich” simply because you forgot to run the dungeon.

  4. Manage Your Expectations and Mental State:

    • The Long Haul: Understand that acquiring ultra-rare items is often a marathon, not a sprint. Be prepared for hundreds, or even thousands, of attempts.
    • Avoid Burnout: Take breaks. If you’re getting frustrated, step away from the grind for a bit. Playing when you’re angry or demotivated is usually counterproductive.
    • Focus on Other Goals: Don’t let the pursuit of one item consume your entire gaming experience. Engage with other aspects of the game to keep things fresh.

    This is where the “60% Lich” mentality can be destructive. If you approach it with the belief that it *should* be easier, you’re setting yourself up for disappointment. Embrace the grind and the potential for rarity.

  5. Leverage Community Resources:

    • Farming Groups: Find other players who are also trying to acquire the same item. Farming together can be more efficient and enjoyable.
    • Information Sharing: Communities often share tips, strategies, and updates on where and how to find rare items.

    For instance, if there’s a specific mob rumored to be part of the “60% Lich” acquisition, players might coordinate farming routes or share information about its spawn timer.

  6. Understand Cumulative Probability:

    • The Math Behind It: While the chance of getting an item on any *single* attempt might be low (e.g., 0.1%), the chance of getting it after many attempts increases. The probability of *not* getting an item after N attempts with a drop rate of P is (1-P)^N. The probability of getting it is 1 – (1-P)^N.
    • Example: If P = 0.001 (0.1%) and N = 1000, the probability of getting the item is 1 – (1-0.001)^1000 = 1 – (0.999)^1000 ≈ 1 – 0.368 ≈ 0.632, or 63.2%. So, after 1000 attempts, you have a roughly 63.2% chance of having received the item at least once.

    This is where a number like “60%” *could* emerge conceptually – perhaps representing the cumulative success rate after a significant but not astronomical number of attempts. It highlights that while any single attempt might fail, persistence dramatically increases your odds over time.

It’s this mathematical reality that often clashes with the player’s immediate perception. You might have a 63.2% chance of getting that “60% Lich” *after* 1000 attempts, but if you’ve only done 100 attempts, your chance of success is much lower (1 – 0.999^100 = 1 – 0.9048 = 9.52%). In that 100-attempt scenario, you’ve failed 90.48% of the time, which feels a lot more like the “60% Lich” is just out of reach.

Analyzing a Hypothetical “60% Lich” Acquisition Scenario

Let’s imagine a specific game scenario to illustrate the concept of “how rare is a 60% Lich.” Suppose we are playing a game where a legendary weapon, “Lich’s Bane,” has a purported 1% drop rate from the final boss of a raid. However, the community has a running joke or a term of art: “the 60% Lich.” What could this mean in practice?

Scenario A: The Literal 60% Drop Rate (Almost Certainly Not the Meaning)

If Lich’s Bane had a literal 60% drop rate:

  • After 1 kill: 60% chance of getting it.
  • After 2 kills: 1 – (0.40 * 0.40) = 1 – 0.16 = 84% chance of getting it.
  • After 3 kills: 1 – (0.40 * 0.40 * 0.40) = 1 – 0.064 = 93.6% chance of getting it.

This is not rare. This is common. This is not what players mean when they talk about chasing a legendary item.

Scenario B: The “60% Lich” as a Metaphor for Frustrating RNG

Let’s assume Lich’s Bane actually has a 0.5% (1 in 200) drop rate. This is still quite rare, but not legendary-level rarity. Now, imagine a player who has farmed this boss 500 times.

  • Probability of *not* getting Lich’s Bane after 500 attempts = (1 – 0.005)^500 = (0.995)^500 ≈ 0.081.
  • This means there’s an 8.1% chance they *still haven’t* gotten it after 500 attempts.
  • Conversely, the probability of getting it at least once after 500 attempts is 1 – 0.081 = 91.9%.

Even here, 500 attempts with a 0.5% drop rate should result in acquiring the item for most players. So, where does “60% Lich” fit?

Perhaps the “60%” refers to a target number of attempts where a player *feels* they should have gotten it, but hasn’t. If the game developer *intended* for the item to be acquired within, say, 200 attempts on average, and a player is at 500 attempts and still hasn’t gotten it, they might feel like they’ve hit a 60% failure threshold relative to their expectation or the average player’s experience.

Or, consider a more complex system:

  • Base Drop Rate: 0.1% (1 in 1000)
  • RNG Modifier: A hidden “luck” stat that can slightly influence this.
  • Bonus Attempts: The chance increases by a tiny amount for every consecutive kill without a drop.
  • “Lich Mode” Trigger: A very rare, hidden mechanic that significantly boosts the drop rate *if* triggered. Let’s say this trigger has a 1% chance to activate *after* a successful raid clear.

In this complex hypothetical, the “60% Lich” could refer to the chance that the “Lich Mode” trigger *fails* to activate during a player’s farming efforts, even if they achieve the base drop rate. For example, if a player needs 100 successful raid clears to even have a chance at the 0.1% drop, and the “Lich Mode” trigger has a 99% chance of *not* occurring in any given clear, then after 100 clears, the chance that “Lich Mode” *never* triggered is (0.99)^100 ≈ 0.366. So, there’s a 36.6% chance that “Lich Mode” *didn’t* activate over 100 attempts. This might be framed as “I only have a 63.4% chance of getting the Lich under favorable hidden conditions.” This is getting into speculative territory, but it illustrates how complex a percentage might become.

My personal take, honed through years of gaming and community interaction, is that the “60% Lich” is a vibrant piece of gaming slang that signifies an item or event that is incredibly rare, frustratingly elusive, and often feels statistically improbable even when the numbers might suggest otherwise. It’s the gamer’s equivalent of saying, “This is impossibly hard to get, and I feel like I’m constantly on the verge of failure.” The “60%” is likely not a precise mathematical figure but a subjective representation of perceived odds and the deep well of player frustration.

Common FAQs About Game Rarity and the “60% Lich”

How rare is an item with a 1% drop rate?

An item with a 1% drop rate is considered quite rare in most video games. To put it into perspective, this means that on average, you would need to defeat the source enemy or complete the activity 100 times to obtain the item. However, due to the nature of random number generation (RNG), individual experiences can vary wildly. Some players might get it on their first attempt, while others might need thousands of tries. For a true “legendary” item in many games, drop rates are often much lower, sometimes in the fractions of a percent. So, while 1% is rare, it’s not necessarily the extreme rarity that terms like “60% Lich” might imply.

Why do game developers make items so rare?

Game developers design rarity for several strategic reasons, all aimed at enhancing the player experience and game longevity:

  • Player Engagement and Retention: Rare items provide long-term goals for players. The pursuit of these items keeps players invested in the game, encouraging them to log in repeatedly and engage with the content. The satisfaction of finally acquiring a coveted item after a long grind can be immense and deeply rewarding.
  • Sense of Accomplishment: Obtaining something that is difficult to get provides a significant sense of achievement. It validates a player’s time, effort, and skill. This accomplishment can be a powerful motivator and contribute to a player’s pride in their in-game progress.
  • Progression and Power Curve: In many games, rare items are also the most powerful or offer unique benefits. They are often gated behind challenging content, ensuring that players have mastered the necessary skills and strategies before they can access such power. This helps to create a balanced progression curve.
  • Economic Value (in games with player economies): In games with player-driven markets, rare items can command high prices. This creates an in-game economy where players can specialize in acquiring and selling rare goods, adding another layer of gameplay and strategy.
  • Exclusivity and Status: Rare items often serve as status symbols within the game community. Players who possess them can be recognized for their dedication, luck, or skill, which can foster a sense of prestige.

Developers carefully balance the drop rates and acquisition methods to ensure that the pursuit of rare items is challenging but not entirely discouraging. The goal is to create a satisfying journey, not an impossible one for the average player.

What does “RNG” mean in gaming, and how does it affect rarity?

“RNG” stands for Random Number Generation. In gaming, it refers to the system that generates random outcomes for various in-game events. This includes things like:

  • Whether an enemy drops loot.
  • Which specific item an enemy drops.
  • The stats or quality of a dropped item.
  • The critical hit chance of an attack.
  • The success rate of a spell or ability.
  • The chance of a rare event occurring.

RNG is the fundamental mechanic behind most forms of rarity in games. Developers set probabilities for these random outcomes, and the RNG system then determines the actual result for each player at any given moment. The effect of RNG on rarity is profound:

  • Unpredictability: Because outcomes are random, players cannot predict exactly when they will obtain a rare item. This leads to the “gambling” or “lottery” feel of chasing rare drops.
  • Variability in Player Experience: RNG means that two players attempting the same task with the same probabilities can have vastly different outcomes. One might get lucky and acquire a rare item quickly, while another might have to endure a long, frustrating grind.
  • The “Feeling” of Rarity: Even if an item has a statistically “good” chance of dropping over a large number of attempts (e.g., 90% chance after 1000 kills), a string of bad luck early on can make the item *feel* incredibly rare and unobtainable. This is often where community terms like “60% Lich” emerge – to describe the subjective feeling of persistent failure despite potentially favorable underlying odds.

Essentially, RNG is the engine that creates rarity by introducing an element of chance into otherwise deterministic game systems.

Could a “60% Lich” refer to a specific difficulty setting or scaling?

While it’s possible for game mechanics to be tied to difficulty settings, the term “60% Lich” is far more commonly understood within gaming communities to refer to a probability or a perceived chance of acquisition, rather than a specific difficulty level. For example, a “hard mode” might increase boss health or damage, or unlock slightly better loot tables, but it’s unlikely to be represented by a percentage like “60%” in a way that would be commonly understood as “rarity.”

However, in a highly abstract or metaphorical sense, one *could* conceive of a scenario where a certain “difficulty modifier” is applied. For instance, if a game has a base drop rate for a Lich-themed item, and a “difficulty modifier” of 0.6 (or 60%) is applied when playing on a certain setting, it would *reduce* the drop rate, making the item *more* rare, not less. This interpretation is speculative and not typically how such terms are used. The overwhelming consensus in gaming culture is that “60% Lich” is a descriptor of an outcome’s probability, often a frustratingly low one, amplified by community expression and personal experience.

Is there any documented evidence of a “60% Lich” in a specific popular game?

Direct, documented evidence of a “60% Lich” as an official game mechanic with precisely that label and percentage is exceedingly rare, if it exists at all in mainstream titles. The term “60% Lich” is predominantly a piece of player-created jargon. It functions as a meme or an inside joke within gaming communities to describe something that feels impossibly difficult to obtain.

For instance, you won’t find a patch note saying, “We’ve added the ‘60% Lich’ event with a 60% chance to spawn.” Instead, what you might find are discussions on forums like Reddit, or within game-specific communities (like those for World of Warcraft, Diablo, Path of Exile, or even certain older MMORPGs), where players lament the extreme rarity of a particular item or boss. The “60%” in “60% Lich” is almost certainly a subjective exaggeration of a very low probability, or a metaphorical representation of the player’s perceived chance of success after numerous failed attempts. It captures the emotional frustration of the grind rather than a literal programming value.

If such a specific percentage (like 60%) were tied to a genuinely rare in-game outcome, it would likely be a very niche mechanic or a misunderstanding of a more complex probability. The “Lich” part of the term solidifies its association with high-level, powerful, and thus, extremely rare rewards.

Conclusion: The Enduring Myth of the 60% Lich

So, how rare is a 60% Lich? As we’ve explored, if interpreted literally as a 60% chance of acquisition, it’s not rare at all. However, this literal interpretation misses the essence of what the term signifies within the gaming world. The “60% Lich” is a powerful piece of gamer vernacular, a shorthand for an item or event that is exceptionally rare, frustratingly elusive, and often feels like a statistical anomaly in its difficulty of acquisition.

It’s a testament to the player experience: the deep dives into lore, the countless hours spent grinding, the shared frustrations over RNG, and the ultimate triumph when that legendary reward finally appears. Whether it’s a precise percentage or a metaphorical representation of overwhelming odds, the “60% Lich” embodies the ultimate chase, the pinnacle of rare drops that keeps players coming back for more, hoping that this time, their luck will finally turn. It’s a myth born of countless hours of play, a shared legend whispered in the digital taverns of online games, forever representing the elusive nature of true gaming treasure.

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