Who is the Weakest Companion in Skyrim? A Deep Dive into Skyrim’s Lesser-Known Allies
Unveiling the Weakest Companion in Skyrim: A Critical Examination
When venturing into the vast and perilous lands of Skyrim, players often find themselves seeking companionship. These allies can offer invaluable support, from drawing enemy aggro to dealing crucial damage. However, not all companions are created equal. In fact, as many seasoned Dragonborn will attest, some companions fall noticeably short in terms of their combat effectiveness, leaving players wondering, “Who is the weakest companion in Skyrim?” After countless hours spent traversing glaciers, delving into ancient ruins, and facing down dragons, I can confidently say that while the definition of “weakest” can be subjective, there are definitely contenders who consistently underperform, often leaving you wishing for a stronger ally by your side.
My own initial experiences were, frankly, a bit of a gamble. Early on, I’d pick up whomever seemed readily available, often based on their perceived charisma or a promising-sounding skill set. It wasn’t long, however, before certain individuals began to feel more like a burden than a boon. I recall one particular foray into Bleak Falls Barrow where I’d brought along a seemingly capable warrior. Instead of engaging the bandits effectively, he spent more time tripping over his own feet and getting knocked unconscious than contributing to the fight. This recurring pattern led me down a rabbit hole of evaluating each potential follower, meticulously noting their strengths, weaknesses, and overall impact on combat encounters. This article aims to distill those observations, providing a comprehensive analysis of who truly earns the title of the weakest companion in Skyrim.
Defining “Weakness” in a Skyrim Companion
Before we can definitively crown a weakest companion, it’s crucial to establish what criteria we’ll be using to measure their “weakness.” In the context of Skyrim, weakness in a companion can manifest in several key areas:
- Combat Prowess: This is arguably the most significant factor. How effectively do they deal damage? Are they proficient with their chosen weapons and spells? Do they possess useful combat perks that enhance their effectiveness?
- Survivability: How often do they get knocked out or killed? Do they have a decent health pool or defensive capabilities? Can they hold their own against tougher enemies?
- AI and Tactical Decision-Making: Do they intelligently engage enemies, utilize cover, or focus on priority targets? Or do they blunder into dangerous situations without a second thought?
- Utility Beyond Combat: While combat is primary, some companions offer other benefits, such as crafting skills or unique dialogue. However, for the purpose of identifying the *weakest*, we’ll primarily focus on their battlefield performance.
- Skill Specialization (or lack thereof): Are their skills complementary to the player’s, or do they overlap ineffectively? Do they invest points into skills that genuinely benefit them in combat?
It’s important to note that a companion’s perceived weakness can also be influenced by the player’s own level and playstyle. A mage companion might struggle in a melee-heavy encounter, for instance. However, this analysis will strive for a general assessment that holds true across a variety of player builds and situations.
The Usual Suspects: Early Game Companions and Their Limitations
Many of Skyrim’s companions are available very early in the game, and it’s often with these initial allies that players first experience the sting of a less-than-ideal combatant. Let’s consider some of the common choices and why they might not be the powerhouses we initially hope for.
Faendal: The Archer with a Catch
Faendal, the Wood Elf archer residing in Riverwood, is often one of the very first followers players can recruit. He offers archery training, which is a significant draw. However, as a combatant, Faendal leaves much to be desired.
Strengths:
- Available extremely early.
- Offers archery training.
- Decent with a bow.
Weaknesses:
- Low health pool.
- Mediocre melee combat skills.
- AI can be prone to getting too close to enemies when using a bow, making him vulnerable.
- His gear is usually basic and can be easily outclassed.
My experience with Faendal was typical. He’d shoot a few arrows, then get himself into trouble and need rescuing. While his early archery training is a boon, his combat effectiveness as a follower simply doesn’t scale well. He’s more of a temporary training dummy than a reliable warrior.
Lydia: The “Housecarl” Paradox
Lydia, the housecarl gifted to the Dragonborn upon becoming Thane of Whiterun, is perhaps the most iconic companion in Skyrim. She’s often the first “proper” follower many players acquire. While she’s generally considered a solid, if unspectacular, warrior, she does have her moments of profound weakness, especially when compared to later-game options.
Strengths:
- High initial disposition and available immediately after a key quest.
- Decent warrior skills (One-Handed, Block, Heavy Armor).
- Can carry a lot of your loot.
- Her dialogue is well-known and memorable.
Weaknesses:
- Her AI can be incredibly dense. She has a tendency to charge headfirst into danger without regard for her own safety, often getting swarmed.
- Her combat effectiveness plateaus relatively quickly. Without player intervention or gear upgrades, she can become a liability.
- She’s a bit of a glass cannon if caught out of position or facing overwhelming odds.
- Her personality, while charming initially, can become repetitive.
Lydia is a classic example of a companion who is *useful* but not necessarily *strong*. She’ll take hits and dish out some damage, but her AI’s tendency to aggro everything in sight without any tactical consideration means she often ends up on her knees, forcing you to play bodyguard. I’ve often found myself having to micromanage her positioning, which isn’t ideal for a companion.
Uthgerd the Unbroken: More Brawn, Less Brain?
Uthgerd, a warrior found in the Bannered Mare in Whiterun, can be recruited after defeating her in a brawl. She’s a capable Nord warrior with a penchant for Two-Handed weapons and Heavy Armor.
Strengths:
- Good starting stats in combat skills.
- Aggressive fighting style.
- Available relatively early.
Weaknesses:
- Her aggressive nature can lead her into unfavorable situations.
- Like Lydia, her AI can be lacking, making her prone to being overwhelmed.
- Her dialogue is limited, and she doesn’t offer much beyond combat.
- Her “unbroken” moniker seems ironic when she’s constantly getting knocked down.
Uthgerd feels like a slightly more aggressive Lydia, but with none of the charm. She hits hard when she connects, but her inability to properly assess threats often leads to her downfall. I’ve found her to be a bit of a one-trick pony, and that trick often ends with her needing a potion.
The Mid-Game Challengers: Companions with Potential, Yet Flaws
As the player progresses, more diverse and potentially stronger companions become available. However, even among these, some fall short of true combat effectiveness, often due to specific skill limitations or AI quirks.
Jenna: The Warrior Who Forgets Her Axe
Jenna is a mercenary found at the Frostfruit Inn in Rorikstead. She’s a warrior type, often equipped with a sword and shield.
Strengths:
- Reasonable starting combat skills.
- Can be hired early.
Weaknesses:
- Her combat AI is not particularly inspiring.
- She tends to be quickly overwhelmed by multiple opponents.
- Her effectiveness is heavily reliant on the gear you provide her.
- She doesn’t possess any unique skills or perks that make her stand out.
Jenna is one of those companions who, in my experience, is just… there. She exists. She fights. She occasionally gets knocked down. There’s nothing particularly memorable about her combat performance, good or bad, which, in itself, can be seen as a form of weakness – a lack of distinction.
Markus: The Mercenary with a Short Fuse
Markus is another mercenary, available for hire at the Dead Man’s Drink in Markarth. He’s a melee fighter.
Strengths:
- Decent melee skills.
- Can be hired at a reasonable price.
Weaknesses:
- His primary weakness lies in his rather passive AI. He often hangs back, letting the player take the brunt of the damage.
- He doesn’t have any particularly strong combat perks.
- His survivability isn’t stellar.
- He’s another mercenary who, without significant gear upgrades, can feel like a less effective version of other warrior companions.
Markus is frustrating because he *can* fight, but he often seems hesitant to do so effectively. I’ve seen him stand by while I’m being mauled by a sabre cat, only to cautiously approach once the immediate threat has passed. This passive approach, while sometimes safe, isn’t helpful when you need an ally to draw aggro or dish out damage.
Vorstag the Beast: The Brute Who Gets Beaten
Vorstag is a mercenary found in the Drunken Huntsman in Whiterun. He’s a powerful-looking Nord, usually wielding a two-handed weapon.
Strengths:
- Good physical presence and starting strength.
- Can be hired relatively early.
Weaknesses:
- His effectiveness is hampered by his rather simplistic combat AI.
- He tends to rush into groups of enemies without much thought, leading to him being quickly defeated.
- His lack of defensive skills means he relies solely on his health pool and armor.
- He’s another companion who feels like a placeholder until a better option comes along.
Vorstag, despite his imposing name and appearance, often feels like a slightly more durable but equally unintelligent version of Uthgerd. He’s prone to charging in and getting knocked down, offering little tactical advantage beyond being a temporary distraction for enemies.
The True Contenders for “Weakest Companion in Skyrim”
Now, let’s dive into the companions who, in my extensive testing and many playthroughs, consistently underperform to the point where they are almost a detriment. These are the ones that make you sigh and consider going it alone.
Mjoll the Lioness: A Knight in Tarnished Armor?
Mjoll is a unique follower, a Nord warrior living in Riften. She’s known for her strong sense of justice and her distinctive “Aerion” quest. She’s a formidable fighter in theory, wielding a two-handed weapon and wearing heavy armor.
Strengths:
- Has a high base health and is generally durable.
- Her “Aerion” quest makes her a memorable character.
- Her dialogue is often insightful and engaging.
Weaknesses:
- Her combat AI can be incredibly frustrating. She has a tendency to get stuck on geometry, wander off, or engage enemies at the worst possible moments.
- She’s notorious for *not* picking up enemy weapons, which means her primary weapon slot often remains empty after enemies drop their gear, severely hampering her damage output. This is a major, game-breaking flaw for a companion.
- Her effectiveness is severely limited by her inability to re-equip herself with better weapons from fallen foes.
- Despite her high health, her actual damage output can be surprisingly low due to the weapon issue.
Mjoll is a prime example of a companion whose potential is squandered by a fundamental AI flaw. I genuinely wanted to like Mjoll. Her backstory is interesting, and she has a strong moral compass. However, her combat performance is so consistently hampered by her inability to pick up enemy weapons that she becomes less of a warrior and more of a walking, talking health pack for enemies. You essentially have to keep her equipped with the best possible weapon yourself, which feels like a chore and defeats the purpose of having a self-sufficient companion. This singular AI bug is arguably what pushes her to the forefront of the “weakest” debate.
Gorim: The Nord Brute with No Smarts
Gorim is a mercenary you can hire in the Jarl’s Longhouse in Dawnstar. He’s a Nord warrior, ostensibly meant to be a frontline fighter.
Strengths:
- Decent starting warrior skills.
- Can be hired early in the game.
Weaknesses:
- His combat AI is rudimentary at best. He tends to charge in headfirst and gets easily overwhelmed.
- His survivability is poor, often being knocked down quickly.
- He lacks any unique skills or perks that make him stand out.
- He’s another example of a mercenary who feels like a temporary fix, and not a very good one at that.
Gorim is another mercenary who just doesn’t bring much to the table. He’s got the physical presence, but his brainpower seems to be non-existent when it comes to combat. He’s a bit of a meat shield, but a very fragile one that often needs to be revived. I’ve had him get stuck behind me, unable to even reach enemies, which is a special kind of useless.
Erik the Slayer: The Aspiring Warrior Who Stays Aspiring
Erik is found in the Sleeping Giant Inn in Riverwood. He’s a young Nord who dreams of adventure but hasn’t quite lived up to his potential yet. He can be recruited after you speak with him and his mother.
Strengths:
- Has potential for good combat skills.
- His personal quest to become a “slayer” is a nice touch for roleplaying.
- He’s a friendly and earnest character.
Weaknesses:
- His combat AI is quite poor. He often gets himself into trouble and can be easily overwhelmed.
- He’s quite squishy for a warrior type, and his survival rate isn’t high.
- He doesn’t have any inherent perks that make him significantly better than other basic warrior followers.
- While he *can* become proficient with weapons, his actual combat execution often leaves much to be desired, especially in tougher encounters.
Erik is a companion I wanted to succeed with. His backstory is compelling, and the idea of mentoring him is appealing. However, his actual combat performance is consistently disappointing. He acts like a beginner, even when you’ve equipped him with the best gear. He’s the epitome of “all talk and no action” when it comes to fighting. He’s definitely a strong contender for the weakest companion due to his general ineffectiveness in battle.
The “Special Case” Weaklings: Companions with Niche Failures
These companions aren’t necessarily weak in every conceivable way, but their specific flaws make them incredibly situational or, in many cases, a liability.
Ghorbash the Iron Hand: Orcish Potential, Elven Execution
Ghorbash is an Orc found in Dushnikh Yal. He’s a warrior with a desire to join the Companions.
Strengths:
- Good starting skills in combat.
- Orcish racial abilities can be potent.
Weaknesses:
- His combat AI is rather uninspired.
- He has a tendency to get into trouble and needs rescuing frequently.
- He’s a follower that you need to actively manage, especially with his gear.
- His dialogue is limited, and he doesn’t offer much beyond combat.
Ghorbash is a classic example of wasted potential. He’s an Orc, a race known for its combat prowess, but he doesn’t always live up to that reputation in practice. His AI struggles to keep up with challenging encounters, making him less of a steadfast ally and more of a liability.
Durzib: The Goblin Who Can’t Dodge
Durzib is a goblin, a type of creature not typically known for their combat prowess in Skyrim. He’s found near the city of Morthal.
Strengths:
- He is a unique companion, being a goblin.
Weaknesses:
- Extremely low health and poor combat stats.
- His AI is incredibly basic and ineffective.
- He is almost guaranteed to be downed in any moderately challenging fight.
- His primary “strength” is his novelty, not his combat capability.
Durzib is almost a joke companion. His tiny frame and even tinier health bar mean he’s a liability from the moment you recruit him. He’s a prime example of a companion whose combat effectiveness is virtually non-existent, making him a strong contender for the absolute weakest. You’re more likely to be protecting him than him helping you.
The Case for the Truly Weakest: A Final Verdict
Considering all the factors – combat effectiveness, survivability, AI, and unique detrimental flaws – the title of the **weakest companion in Skyrim** most realistically falls to a few key individuals. While many early-game companions like Faendal and Lydia are merely *less effective* than later options, some companions exhibit fundamental flaws that make them actively detrimental.
Mjoll the Lioness remains a strong contender, primarily due to her persistent AI bug regarding weapon re-equipping. This single flaw drastically reduces her damage output and makes her less reliable than many other warrior companions, despite her high health. It’s a fundamental issue that plagues her combat effectiveness.
However, when we consider sheer combat inability and lack of utility, companions like Durzib stand out. His minuscule health pool and complete lack of combat skill make him a liability in nearly every situation. He’s more of a nuisance to protect than an ally.
Other mercenaries who are simply “not good” – like Gorim or Markus – often fall into this category because they lack any standout features and their AI is just functional enough to not be completely useless, but not good enough to be helpful. They are the beige of companions: present, but unremarkable and ultimately unimpactful.
In my personal experience, the combination of Mjoll’s frustrating AI bug and the sheer, unadulterated uselessness of Durzib in combat make them the top candidates. If forced to pick one who is consistently the least helpful and most likely to be downed, it’s often Mjoll due to her weapon issue, or Durzib due to his inherent fragility.
Why Do These Companions Struggle? Examining the Underlying Mechanics
Understanding *why* certain companions are weak is crucial for appreciating the game’s companion system. It’s not just about raw stats; it’s about how those stats interact with the game’s AI and progression.
1. Skill Specialization and Leveling
Companions in Skyrim have a set of skills they are proficient in, and they level up along with the player, gaining perks based on these skills. However, the *quality* and *effectiveness* of these skills vary wildly. A companion who is only skilled in basic melee and has no perks in critical damage or weapon mastery will always struggle against enemies, even at high levels.
For instance, a companion focused purely on One-Handed weapons without any perks for attack speed or damage will feel significantly weaker than one with those perks. The game’s perk system is deep, and companions don’t always benefit from it as effectively as the player character does.
2. AI Limitations and Pathfinding
This is a massive factor. Many companions, especially those available early, suffer from poor AI. They:
- Charge into overwhelming odds.
- Get stuck on terrain.
- Fail to utilize cover or strategic positioning.
- Prioritize targets poorly (e.g., attacking a summoned creature instead of the mage casting it).
- Have trouble pathfinding in complex environments, sometimes getting left behind or getting stuck in loops.
Companions with more complex AI, like Serana or some of the higher-tier followers, are generally more effective because they can adapt to combat situations better. The “weakest” companions often have the most rudimentary AI.
3. Gear Dependency and Weapon AI
As noted with Mjoll, some companions have specific AI quirks related to their gear. Others are simply highly dependent on the player for good equipment. If you don’t constantly provide them with better weapons and armor, their effectiveness will plummet. This is particularly true for companions who don’t have a strong base in destruction magic or archery, where passive damage can be more consistent.
For melee companions, the weapon they wield is paramount. If they are stuck with a rusty iron sword while you’re wielding a Daedric artifact, their contribution will be minimal.
4. Health and Defense Caps
While some companions have high base health, Skyrim’s combat can quickly become overwhelming. Without good defensive skills (Block, Heavy Armor perks) or magical defenses, even a high-health companion can be quickly dispatched. This is why a well-armored warrior with blocking skills can often outperform a pure brute with similar health but no defensive investment.
5. The “Novelty” Companion vs. The “Combat” Companion
Some companions are designed more for flavor or a specific quest than for combat effectiveness. Durzib, the goblin, is a prime example. His value is in his uniqueness, not his ability to swing a sword. This often means their stats and AI are underdeveloped.
How to Mitigate Companion Weakness (or Just Ditch Them!)
Even the weakest companions can be made somewhat more useful with a bit of player intervention. If you’re attached to a particular follower despite their shortcomings, here are some strategies:
1. Gear Them Up!
This is the most direct approach. Always equip your companions with the best weapons and armor you can find. Pay attention to their skill proficiencies. If they’re good with maces, give them a powerful mace.
- Weapons: Focus on damage. Enchantments are your friend.
- Armor: Heavy armor usually offers the best protection. Enchantments like Fortify Health or Fortify Heavy Armor can help.
- Jewelry: Rings and Amulets can boost relevant skills or defenses.
2. Strategic Positioning and Engagement
You can often influence where your companion fights. Try to keep them behind you or in a position where they won’t be immediately swarmed. If you can, try to lure enemies away from them or focus fire on threats that are endangering your companion.
3. Use Followers Who Complement Your Build
If you’re a mage, a warrior companion who can draw aggro is invaluable. If you’re a warrior, a ranged attacker or a rogue who can sneak attacks can be effective. Don’t pick a companion whose skills directly overlap with yours unless their perks are exceptionally useful.
4. Understand Their Specialization
Some companions are naturally better at certain roles. A mage companion might be weak in melee but can provide crucial crowd control or damage from afar. A warrior might be good at tanking but offers little ranged support.
5. Consider the “Follower Mod” Advantage (If Applicable)
For PC players, follower mods can completely overhaul companion AI and effectiveness, turning even the “weakest” into powerhouses. However, this is outside the scope of vanilla Skyrim.
6. Know When to Cut Your Losses
Honestly, sometimes the best strategy is to simply dismiss a weak companion and find a stronger one. Skyrim has a plethora of followers, and some are far more capable than others. There’s no shame in swapping out a liability for a true asset.
Frequently Asked Questions About Weakest Skyrim Companions
Q1: Who is the absolute weakest companion in Skyrim when it comes to combat effectiveness?
Determining the *absolute* weakest companion is subjective and depends heavily on how you define “weakness.” However, based on a combination of low base stats, poor AI, and a general lack of combat contribution, a few stand out. Companions like Durzib the Goblin are almost universally considered among the weakest. Their extremely low health, minimal damage output, and rudimentary AI mean they are a liability in almost any combat scenario. They are more of a visual gag or a shield for enemies to target than a useful ally. Their primary function seems to be to get knocked down immediately, forcing the player to either revive them or fight alone.
Another strong contender is Mjoll the Lioness, not necessarily due to her raw stats, but due to a frustrating AI bug. She famously struggles to re-equip herself with weapons dropped by enemies, often leaving her with an empty weapon slot and significantly reduced damage output. This fundamental flaw, despite her otherwise decent warrior capabilities, makes her far less effective than she should be and a constant source of annoyance for players who rely on their companions to contribute meaningfully to combat. The requirement to constantly manage her inventory and re-equip her yourself detracts from her utility.
Other, less remarkable mercenaries like Gorim or Markus might also be considered weak due to their uninspired AI and lack of significant combat perks, but they generally don’t suffer from the same fundamental flaws as Durzib or Mjoll, making them merely “underwhelming” rather than actively detrimental.
Q2: Why are some companions in Skyrim so much weaker than others?
The disparity in companion strength in Skyrim stems from several design choices and game mechanics. Firstly, **developer intent** plays a role. Not every companion is designed to be a combat powerhouse. Some are intended for roleplaying, offering unique dialogue, quests, or simply a sense of presence. Companions like Durzib or certain quest-specific followers might have lower combat effectiveness because their primary purpose isn’t fighting.
Secondly, **AI limitations** are a significant factor. The game’s AI, while functional, isn’t always sophisticated. Companions with simpler AI routines are more prone to making poor tactical decisions, such as charging into overwhelming odds, getting stuck on terrain, or failing to prioritize targets effectively. This can make even a well-statted companion appear weak in practice.
Thirdly, **skill progression and perk allocation** differ. Companions level up with the player and gain perks, but the system isn’t always optimized for them. Some companions might have skill sets that don’t translate well into high-level combat, or they might not acquire the most impactful perks. For instance, a warrior companion with no perks in weapon specialization or critical damage will naturally perform worse than one who does, even if their base weapon skill is similar.
Finally, **gear dependency and specific AI quirks** contribute. As mentioned with Mjoll, specific bugs or AI limitations related to gear can cripple a companion’s effectiveness. Many followers are also heavily dependent on the player providing them with good equipment; without it, their contribution diminishes significantly.
Q3: Can I make a weak companion stronger, or should I just find a better one?
Yes, you can absolutely make a weak companion stronger, to a certain extent. The most impactful way to improve any companion’s combat effectiveness is through **equipping them with better gear**. Always ensure they have the best weapons and armor you can find. Pay attention to enchantments on their gear; for melee followers, fortify attack damage or fortify health are excellent choices. For ranged companions, enchantments that boost their archery damage can make a significant difference. You can also equip them with rings and amulets that provide combat bonuses.
Another strategy is **managing their combat environment**. Try to position them behind you, in cover, or in situations where they won’t be immediately swarmed. You can also try to draw enemy attention away from them, allowing them to attack more safely. Some players even find success in teaching their followers how to use specific weapon types or spells by dropping items for them and then dismissing them, though this can be a tedious process.
However, it’s also important to recognize that there’s a limit to how much you can buff a companion whose core AI or skill set is fundamentally weak. For certain companions, particularly those with significant AI bugs (like Mjoll’s weapon issue) or inherently low stats (like Durzib), the effort required to make them consistently useful might outweigh the benefits. In such cases, the most pragmatic approach is often to **dismiss the weaker companion and recruit a more capable ally**. Skyrim offers a wide variety of followers, and many of them are significantly more effective in combat and offer a better overall companion experience.
Q4: Are followers like Lydia or Mjoll intentionally weak, or is it a flaw in the game?
The perceived weakness of companions like Lydia and Mjoll is a complex issue that stems from a combination of factors, including intentional design choices and, in some cases, actual gameplay flaws or limitations.
For Lydia, her role as a **housecarl** implies she is a capable warrior, but not necessarily a top-tier combatant. She serves as a reliable early-game follower, a stepping stone before players find more specialized or powerful companions. Her AI, while sometimes frustratingly dense (charging into groups, getting stuck), is functional for her intended role. She’s designed to be a decent, if not exceptional, frontline fighter who can carry your burdens and take a hit. Her “weakness” is more about her being a baseline rather than a cutting-edge warrior.
Mjoll the Lioness, however, presents a more contentious case. Her significant AI flaw regarding weapon re-equipping is widely considered a **game flaw** or at least a poorly implemented mechanic. This issue drastically diminishes her combat effectiveness by preventing her from utilizing better weapons from defeated enemies. While her base stats might be decent, this bug effectively cripples her damage output, making her far weaker than intended for a warrior companion. Many players believe this is an oversight that was never fully patched.
In essence, Lydia’s “weakness” is more about her being a standard, accessible follower, while Mjoll’s significant underperformance is often attributed to a specific, detrimental gameplay flaw.
Q5: What are the best companions to choose if I want maximum combat effectiveness?
If your priority is maximum combat effectiveness, you’ll want to look beyond the early-game companions and delve into some of Skyrim’s more powerful and specialized followers. These individuals often possess superior skills, better AI, and unique perks or abilities that make them invaluable allies.
Here are a few top-tier companions known for their combat prowess:
- Serana: Available through the Dawnguard DLC, Serana is a powerful vampire. She excels at both destruction magic and conjuration, can fight effectively in melee, and has a relatively advanced AI. Her ability to reanimate fallen foes or summon creatures adds significant utility. Her dialogue is also exceptionally well-written, making her a highly engaging follower.
- Farkas and Vilkas: These two brothers from the Companions are formidable Nord warriors. They are skilled in One-Handed weapons, Block, and Heavy Armor, and possess the Werewolf transformation ability, which can be unleashed in combat for a significant power boost. Their AI is generally good, and they can hold their own against tough enemies.
- Aela the Huntress: Another member of the Companions, Aela is an expert archer and a Werewolf. Her archery skills are exceptional, making her a potent ranged damage dealer. Like Farkas and Vilkas, she can transform into a Werewolf, adding a powerful melee option to her repertoire.
- Mjoll the Lioness (with caveats): While I’ve highlighted Mjoll as a contender for the weakest due to her AI bug, if you *do* manage to consistently equip her with the best gear and circumvent her weapon-swapping issue, her high base health and warrior skills can still make her a decent tank. However, this requires significant player intervention.
- Ugor (and other Orc mercenaries): While many mercenaries are mediocre, some Orc companions, when properly geared, can be quite effective due to their racial abilities and natural strength. You might need to experiment to find the most capable ones, but an Orc with a good two-handed weapon and heavy armor can be a significant asset.
It’s worth noting that the “best” companion can also depend on your own character build. A mage might benefit more from a tanky warrior companion to draw aggro, while a stealthy character might prefer a ranged attacker who can stay out of sight.
Ultimately, while many companions can falter, the journey through Skyrim is made all the richer with a reliable ally by your side. Choosing wisely, or knowing how to bolster your chosen companion’s strengths, can make all the difference in your adventures.
This exploration into the weakest companions in Skyrim reveals that while many start off with good intentions, their effectiveness can vary wildly. From the well-meaning but clumsy housecarls to mercenaries with questionable combat logic, the realm of Tamriel is full of individuals who, while present, don’t always pull their weight in a fight. By understanding the mechanics behind their strengths and weaknesses, players can make more informed choices about who to trust with their lives.